![]() ![]() The main points of the plot, including the death of a character, remain immutable. The decisions in Mass Effect don’t really change much beyond how characters respond to you. If you choose the “Renegade” option, you get rudeness. If you chose the “Paragon” option, you get earnestness. Commander Shepard, the player character, will deliver the same dialogue with simply a different tone. You can choose different responses in conversations to merely get a different reading of the same line. ![]() ![]() How Your Choices Create Difference Experiences In the GameĪgain, looking back from where we are now, even the decision-based selling point of Mass Effect seems antiquated. ![]()
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